Friday, October 30, 2009

Twice in One Month!?!

Wow...Go for months without a post, and now, twice in one month!  And with LOTS of stuff.

First up, I've been painting up some A Touch Of Evil boardgame characters for the fellow that runs THE ZOMBIE GAME website.  These were kind of a challenge, as they are made of that soft, bendy plastic...The detail is fine as well, so it's hard to exaggerate things like I normally would.  Anywho, here they are:  CLICK TO SHOW THE WHOLE PIC!


I like the faces on some of them...some were a real challenge.

I also painted up some Hasslefree Adventurers for the same fellow.




These were much more enjoyable to paint and it really shows the advantage of painting metal as opposed to plastic.  Hasslefree stuff is pretty amazing!


This is 'Shawn' and 'Dione'.

I liked the way the highway turned out on the Dione figure, but now looking at that green grass, I think I could have used another layer of highlights.



Here is Shawn again, this time with his Slacker buddy Ed (although technically Hasslefree refers to them as Ray and Tony.  Below is Ken the cop and Alyx.  This is the second time in just a few weeks that I've painted the 'Ray' character.  I've already sent these in the post, and it just now occurred to me that I didn't put a drop of blood on any of the figures....For shame!!!


And Now, a very bizarre WIP sculpture I'm working on..
The movie "Slither" is one of my favorite horror flicks.  It's campy, funny, creepy, and gross.  The grossness doesn't get more so with the character of Brenda...Impregnated by the alien and filled with slimy, mouth seeking tongue worms.  Poor gal just can't get enough to eat!!



So, I set out to make my own little Brenda...With an armature of tin foil, some Pro Create and milliput.  I'm not much of a scupltor, so keep that in mind....

 

EEEK!! That's Hideous!!  Here is the same mini, now primed, with a Hasslefree mini for scale:



Hopefully...I'll get to painting it tonight or tommorow!  Perfect for Halloween.....Let's just hope it doesn't burst while I'm painting.....

Lastly, Heres a zombie Nun and the poor Priest that has to put her out of her misery....

These are made by Griffin Miniatures:




 

SHOOT DAMMIT SHOOT!!




Until next time!! Happy Halloween!




Tuesday, October 20, 2009

I still paint!!






Ha, I wasn't for sure if I could still do it, and after seeing this, maybe the answer is still 'no'...but regardless. I painted a few of the Hasslefree Zombie Hunters up and made this mini-diorama...


The two heros are standing, on a pillar of some sort, proud of all the zombies they've put down, but what is that behind them??? EEK!



The piles o' dead were zombies from Wargame Factory, which quite frankly is about all they are good for. I used a few parts from the GW zombie line as well.
I made this diorama for some good friends of mine from England. They both are horror movie fanatics, and had sent me an awesome zombie book for my birthday. This was my way of saying 'thanks'. The text across the bottom reads, James and Kath, Britians Greatest Zombie Killers. Probably would have looked better without my hackneyed text...but it does make it more personal.
I had fun with this one, and am currently painting some more of the zombie hunters for another online friend.....maybe someday, I'll paint my own stuff....sigh.
Anyhow, that's that. Hopefully I'll have a few more pics up in the next couple of days. Thanks for reading!!


Wednesday, September 09, 2009

Getting back in the groove!

For almost the entire summer, I just kind of let my miniatures and gaming go on the back burner. It's not that it was out of mind completely, but a nice break really helps me get excited to get back into the fold....And so onward and upward!

My latest thing, miniature speaking wise, has been to start assembling, basing, and priming as many miniatures as I can. I think having them 'RTP' (ready to paint) will give me more of an incentive as I move along: Here's a batch of freshly primed minis:

All kinds of goodies in there...Some Wyrd, some Void, some Cobalt, some resin statues, some bases, and I think a few Spugs....Believe me, this is the tip of the proverbial iceberg!

In "hey I wanna play a freakin' game" news, Games Workshop cleverly tricked me into buying the latest incarnation of SPACE HULK.

I thought I was done giving the Evil Empire my hard earned scratch, but I was wrong. Every time I get out, they pull me back in!!! Although I was aware of Space Hulk when it first appeared (back in the 'crazy 80's) I was only into 'fantasy' miniatures. I thought it looked interesting, but had neither the time nor the inclination. Now, having both those abstract qualities, I snapped it up. Some of the folks I speak to on the 'forums' have always waxed poetic about this game, and I was determined not to miss it this go 'round.


Plus the marketing geniuses did this (see pic to the right): That's right....they made it a LIMITED EDITION! You can plainly see that I was left without a choice. While Stocks Last. Smartest marketing move since the guy wrote Wash, rinse, REPEAT on the shampoo bottles.

The thought even occurred to me to buy two. What the hell? I swear they put some sort of magical trance on my cognitive abilities!

Anyhow, let me tell you a little bit about the game. I'm sure there is upteen kazillion reviews of it out there, so I'll add another.


The game is set in the 'dark future' of Games Workshop's Warhammer 40k universe, but is a stand alone game. Deep in space, and after several thousands of years, derelict space faring vessels have morphed and combined (through the magic of the 'warp' dimension) into massive floating relics. These 'Space Hulks' move about in space, mostly in the 'warp', but occasionally find themselves in the real dimension. Not leaving well enough alone, the evil Genestealers have decided these things make great hangouts, and have set up shop there. They breed and hang until the Hulk is close enough to infiltrate an unsuspecting race. Then, the little bastards really get medieval and 'plant their seed' inside a 'host'. The host then takes care of the offspring, and through progressive generations, the Genestealers Hybrids become part of the society...I'm sure there is a point to them doing this, but it's quite possible they are just after Low-Carb recipes. Either way, it's pretty hideous.




Enter the Space Marines!! The Space Marines are the toughest SOB's in the galaxy. They find out about these Space Hulks, and inexplicitly, decide to board the ships. I suppose if they just blew the ships up from a light year away, the game would be pretty boring....Well, the original Space Marines (the toughest of the tough) get their a$$ handed to them by the Genestealers, so on the next encounter, the Marines send in the toughest of the toughest of the toughest of the tough (these dudes are tough!) The Terminators. Terminators have swanky big armor and powerful weapons, and they have the ability to fight the dreaded Genestealers!

This is where our game comes in. One side controls the Terminators, the other the lightning fast Genestealers. Missions and objectives are laid out, and through the use of interlocking 'jigsaw' pieces a game board is created. In a creative use of game mechanics, the Marines move is 'timed'. This represents the confusion and pressure they are under, since if they don't complete their move before the time runs out, the player loses the rest of the turn! The Genestealers can take all the time they need to plan strategies, think about things, and generally torment the Marines.


The gameplay is very easy to pick up, but really is filled with tension and drama. For instance, the Marine player has no idea how many enemies he is up against until line of sight has been established. Before then, the Genestealers move around the board on cardboard counter BLIPS. It represents a radar motion tracker's signal. The Marines KNOW there is something there, but not how many (it can be 1,2 or 3 of the baddies).
Play progresses from there, with the Marines trying to accomplish a goal, and the Genestealers trying to stop them.
The game is incredibly well balanced, and has very good pacing. I've yet to get into some of the more complicated missions, so I hope it holds up to that.


As good and solid as the gameplay is, the quality of the components are what makes this game a good buy. The fantastically detailed board tiles are made of thick card that should hold up to gamer abuse. The counters are made of the same sturdy material and are very well represented.
The little hourglass timer is a let down. Why not have a digital count-down clock with sound effects and giggly-bobs? I can't imagine having something like that custom made would have been overly pricey. A quick check shows you can customer order a timer for the price of $1.35 (provided you order 5000) But GW could have done that easily. It would have been a great value-added feature!
Lastly, the miniatures. Games Workshop does one thing exceedingly well. Great miniatures. They also do great PLASTIC miniatures, and these are proof. Very well sculpted, very well molded. I love the fact that you can just snap them together (as opposed to their Warhammer models that always need to be glued). The Genestealers went together with no problems, the Space Marines I had to do some fiddling with....but all in all, no big deal. I'll probably even paint them, somewhere down the road.
If you buy this game JUST for the miniatures, I could hardly blame you. Compared to their plastic 'box sets' it's really a justified value. But, if you are buying it just for the minis, you are missing out on a fantastically well crafted game. It's quick, brutal, and loads of fun. All in all, I'd say a 9 out of 10.
Hey! I've clambered on for some time, I think I'll shut up for a bit. See you next time, thanks for reading, and hopefully I'll post more soon!
A quick look at the games I want to play and delve more into in the next few weeks/months.
Last Night On Earth....Halloween? Zombies? They go hand in hand!
Tannhauser.....FFG now owns this property, and is making new rules
AT-43....I'm starting to buy into the 'pre painted' fad...
Star Mogul...Space Salvaging never gets old.



Sunday, February 15, 2009

When Zombies attack!

Zombies in all shapes and sizes, plus a few survivors to try and make it through the night.

First up, the survivors.
Poor guys look a bit rough for wear. A grease monkey and a fireman.

But look at what's after them!





Will they make it through the night??
Stay back you devils!!

All these minis are from Griffin Miniatures. Good solid chunky metal miniatures, I've got plenty of these left to paint, so stay tuned!

I also got a the first set of Studio Miniatures zombies, which are a great looking set of minis. I can't wait to start digging into those as well.

I'm notoriously slow at painting, however...

Friday, February 06, 2009

My yearly blog entry....

Allright, admittedly I don't post here much. Or at all.





But, on the plus side, I am starting to get more antsy to start painting again. I did do these a few months back, nothing super, but fun still:




It is a Alpha Forge Mephalian 'GORT'. A huge beast of Burden used by the strange aliens of Star Mogul. I sculpted some horns on this one, just to give it a different look. It actually ended up looking like a bad 1960's female hair do. Not that there is anything wrong with that!
I'm working on some zombies and hope to have some pics up of those one day. Don't hold your breath.

Tuesday, June 24, 2008

Last Night on Earth Boardgame Review (and me carrying on).

ACK! I return, after a several month hiatus. It has been a while. Miniature wise, I really haven't done much painting. I can't seem to muster up the will to do it, and now that summer is here, there are far too many things to do outdoors (even if it's just sitting outside).
Miniature gaming appeal to me. I like the story they tell, which to me, is always of more importance than the actual winner of the game. I like the visceral look and feel of well painted miniatures moving across a tabletop filled with inspiring terrain. Unfortunately, I don't get alot of time to do any gaming. With the miniature games I have had in the past, I've barely even tried them. I do enjoy reading through the rules, but preparing and painting the miniatures is just something that takes me too long. Plus, creating terrain is extremely time consuming (and takes lots of space). Don't get me wrong, I enjoy that as a hobby in and of itself, but it's not conducive to keeping my interest in a game. I'm just not a fast enough or dedicated enough painter to field a fighting force by the time my interest wanes.

That being said, there is something about an all inclusive boardgame that piques my interest. As soon as you can muddle through the rules, you can begin playing. No cleaning mold lines, priming, and then taking weeks to paint a few characters. No building terrain and hoping you'll get a chance to field it all. Just pop the box open, set down the board and start throwing dice .


And I did just that with Flying Frogs Productions boardgame, Last Night On Earth.




As you can see by the box art, LNOE is a survival horror game, with the particular menace of everyones favorite brain eaters, zombies. The game is designed for 2-6 players, with folks playing as either the shambling zombies, or a combination of small town heroes.
The game has all the flavor of a B movie. Cheesy stereotypes fill the small town of Woodinvale, the game's fictional setting. From the farmer's daughter, to the luckless drifter, all the archtypes you'd expect in a zombie movie are present. The production levels are quite high and that is showcased in all aspects of the game itself.

The game board, which consists of a two-sided 'town square' area and six 'L' shaped add-ons are printed on a very solid cardstock and feature clean and detailed art representing buildings and areas from the town. In fact, all of the game counters, which include everything from a wound marker to the 'old pickup truck' are well done and have a sturdy feel. All should hold up nicely to many gaming sessions. Most of the art uses actual photos of actors playing the roles. This artistic choice adds tremendously to the B movie feel. You can almost hear the bad one liners.


The game packs a bunch(16) of small six sided dice, a music soundtrack CD (more on that later), the playing boards, the cards, and best of all, miniatures! The miniatures are surpisingly well detailed. Let me take that back, they are sculpted by Gael Goumon, a fantastically gifted sculptor that does many of the Wyrd Games minis (among many others), so it's no surprise that they are so intricate. There are eight of the townsfolk/heroes represented, and three seperate zombie sculpts which are duplicated to give you a grand total of fourteen braineaters. The material they use is a soft, rubbery plastic and although I've heard of some people painting the miniatures, I think I'll be satsified leaving them just as is.


Gameplay is relatively straightforward. There is a 'basic' game that allows you to get up to speed with the rules rather quickly. The advanced game throws in more rules, differing scenarios and set-ups that should allow for great replayability and a variety of depth. I admit to only playing through the basic rules set and using the the simplified scenario. The scenario we played is simply to kill 15 zombies before 15 turns end. The turns are ingeniously measured by a 'sun counter' which represents the setting of the sun. Run out of sunlight before you hit your zombie-killing-quota and it's game over for our heroes.


The latest game we played had four of the hapless heroes struggling to stay away from the ever increasing, and slow moving horde. They ran from the high school to the gun shop in an effort to arm themselves, only to have their luck run out as the zombies swarmed. Sally, the high school sweetheart, proved to be a dead aim, killing a zombie almost on every turn in the later stages. Sadly, she was overrun, and eaten when she ran out of ammo and desperately tried to get away. The zombies made quick work of the luckless drifter, Jake Cartright, and put an end to the game with four rounds to go. No word on why the Sheriff and the High School Quarterback were so ineffective, although the horror of seeing poor Sally devoured may have been too much. The zombie death count was a frustrating 13, but our heros couldn't remain composed long enough to finish them off and get the 15 count needed for the win. I am very excited to try out the other scenarios and implementing the advanced rules. That is something I plan on doing in my next gaming sessions.



The game uses a combination of dice rolling and playing special cards. The cards grant things such as health bonuses and guns to the heroes and vicious fighting and movement bonuses for the zombies. Knowing when to play the cards in your hand adds yet another layer of strategy to the wild romp.



A typical game would seem to be from about one to two hours long.

Gamer support can be found from the companies website, as they have several scenarios and rule additions for free download. I'd like to see more of a FAQ on the website, as some of the rules could bear further explaination. A forum, for game fans to discuss ideas, would be a nice addition too, but those really have no bearing on the product at hand.


The soundtrack CD as I mentioned earlier is a clever novelty to throw in. It's well done in the same vein as the rest of the production value, and actually adds a great tension as a backdrop to the game. I highly doubt the music will become a top download on I-TUNES, but that is not what it is designed for. It's background music, to add a creepy ambiance. It has the effect of giving me more 'bang' for my buck, something I truly appreciate.


And it does give me a great bang for my buck. Compare the price of this game, which is roughly 45-50 dollars, to any other form of media entertainment, and I feel I am getting a fantastic deal. As I mentioned earlier, I like games played with miniatures, and realistically it is the boxed boardgame of this sort that is delivering that to me. Tannhauser (see review earlier in this blog) was another recent game to make me realize this. I'm not giving up on traditional tabletop miniatures games, as I'll still most likely paint, but these boardgames are allowing me to game without the guilt of not having my fighting force painted up (or even assembled!)


The game plays out like a movie (albiet a cheesy one), and to be honest, that is what has captured my imagination the most. It is the story, or the simulation of feeling like you are in the story that makes this type of gaming appealling. LNOE has captured the survival horror very nicely, and I am extremely pleased with the product. I highly recommend you try this game.





The company already puts out an expansion set to the original game, called Growing Hunger, which includes four more miniatures representing new heroes and seven more 'red' zombies. The new set also boasts additional rules, game boards, and scenarios and will add great life to the title. As I give LNOE some more playtime, I may give this a go. Also, I noticed a WEB only set of cards and scenario for the original game. I find myself wanting to support companies that put out this quality of a product. Especially when it is a small independant company that obviously shows much passion for what they do. They've managed to put out a solid, entertaining game with high production values and great replayablilty. Plus, you get to eat brains. How can you turn that down?













Wednesday, October 17, 2007

Iron Painter!



Over at one of my favorite internet hangouts Wyrd Games http://www.wyrd-games.net/, I started this little painting competition that is blossoming into something pretty cool.


We are now in the '4th' Season of the contest, although that only means we've done three others. There is no real time frame, just whenever it comes about.

Here is basically how it works: I do a signup sheet of interested participants, randomly match them up in one on one pairings, give them two weeks to finish a miniature and upload a picture. At that point a team of impartial judges (not me!) scores each mini in three different categories. I then figure up the results, announce the winners, and redo, until there is a single champion.


The twist is that with the announcement of matchups, I also announce a specific 'theme' ingredient that the painters need to incorporate into their work. Some themes are painting techniques such as NMM (non metallic metals, using non metal paints to represent metal items), some themes are more mundane, such as the 'Green with Envy' theme where painters were required to use green prominently, some are rather esoteric. We had a theme once of "angry". The artist are asked to represent that somehow in their work. Not as easy as it sounds.


Another feature of the contest is it's gruelingly short deadline periods. Two weeks seems like a long time, but to do that consistantly for what could be 4 or 5 rounds really takes its toll. Real life has a way of butting in, and only the toughest painters can scratch their way to victory..thus the name IRON Painter.

Here are some THEME examples:


vincegamer's version of Object Source Lighting (OSL) Object Source Lighting basically means that the miniature is painted with a 'light source'. All highlights and shadows are emphasized to give the illusion the light source is real. So the light you see coming from the candle, and the shadows...all painted on. Vince is a master of theme interpretation, always well done, always clever.

Another Theme from Season One was 'weathered'. Skya (The Champion from Round One) interpreted the theme to show her character in 'weather'...Raining in this account:Skya aka Noel, is a fantastically talented painter, and her ingenious themes and fantastic brushwork makes her a favorite for the latest competition as well.

Here's another, this one from Season Three. The theme was PAINT IT BLACK, a take on the Rolling Stones song, the painters were required to use the color black prominently. This is OrkyDave's vision.


That's just pure genius!!

That's just a small sampling of some of the clever and inspiring painting. Come on over and watch from the sidelines, or get yourself involved in the next one.

The contest started out as just a fun 'community activity' for the denizens of the Wyrd site. To make the contest fun, we ask each participant to pony up with a fee of either 5 dollars, or a miniature to go directly to their victor. Also, during the two week 'paint period' painters are encouraged to show Work In Progress shots, give points, try to bribe judges, and talk good natured 'smack' to their opponents...all in all it makes for quite a spectacle!!

Oddly enough, the past three Iron Painters have been women. A fact not lost on anyone. Skya, Wren, and Cdukino all now can claim to be true IRON PAINTERS! The rest of the contestants have fallen short. Both Wren and Skya have entered the latest version, but there is some stiff competition already. Only time, and judging will tell. The grand prize is a tidy little sum of $100 cash and a gift certificate of $50 to the Wyrd store! Random prizes will also be available.

The Iron Painter is something that has become very popular, and I hope it continues to grow. I am very proud of it, but moreso proud of the people that have made it what it is..

A special thanks to Nathan (frustrated father) for allowing the webspace and judging, EricJ and Ritual for judging and support, and a very long list of helpful and generous painters and contributors. A special thanks to Duende for sending me a spreadsheet to help me with my math...LOL She also sent along oodles of minis to be given away for prizes, as well as competing and brainstorming on how to make it an even better event.


Saturday, September 29, 2007

A review of Tannhauser.


Tannhauser is a French boardgame newly translated to English. It is available at the Fantasy Flight Games, sells for just about 60 bucks.

http://www.fantasyflightgames.com/tannhauser.htmlm/tannhauser.html

I'm rather a novice gamer, so take that into consideration with my review.

I love it.

Should I make my review more detailed? Ok, will do....

First off, the setting is just right for me. It's an 'alternate' universe where the Great War never ended. The forces of the Reich have continually been at war with the forces of the Union for 30 years. It isn't strictly an Alternate WW2 game, I suppose to simply to keep those nasty Nazi's out of it. That makes sense on a global sales scale. (Germany for instance bans any display of a swastika). But, make no mistake, the Reich is filled with characters right out of an Indiana Jones movie.

The gameboard itself is a thick, folding piece of card pre-printed on both sides with different game maps. One map is the first floor of a Keep, while the reverse is of the Crypts below, where the Reich have been up to no good. They have found some 'should've remained buried' secrets. My board is a bit dark, and unless you have good lighting can pose a challenge to see all the glorious detail.

The key feature of the board, is the Pathfinding system. This feature, which basically consists of multi-colored rings or spaces, allows you to determine line of sight, movement and range quickly and easily. There are a few flaws in the system. A few areas are not so easily discernible, but working these kinks out fairly and quickly has not been a problem for us.

Each side, which consists of 5 characters, is kept track of by a very nice 'character' card, with a neat system to easily track wounds and other stats during the course of a game. Each character is allowed 'slots' to carry equipment, weapons, and special items. We've only done limited experimentation swapping around the characters 'kits' but it seems a small kit change can make for quite a difference in game play.

The 10 minatures come pre-painted, and I wasn't disappointed in the quality. Of course, they are not as nicely painted as one could do with a bit of effort , but if I had to paint them, I doubt I would have even played a single game yet. If I had my druthers, I'd have them all painted up like this:

That is the 'Strossentruppen' (affectionately known as Stabby Stabberson in our games) painted up by Spacemunkie, a good friend of mine from Cool Mini Or Not. Damn that dude can paint, but I digress... You can buy unpainted versions of all 10 minis on the French site Take On You. The quality of the pre-paints is more than adequate for our needs though.

The game can be played several different ways, with a story themed 'objective', capture the flag, or our favorite, straight up deathmatch. The difficulty levels simply equate to Easy= 2 reinforcements, Medium=1 reinforcement, and Hard, where reinforcements are shit out of luck. You cannot call in reinforcements (which are always 'troop' types not heroes)until one of your troops die off, so there is never more than 5 characters per side, regardless of the difficulty.

The story mode, while seemingly interesting, hasn't captured enough of our attention yet, so I will have to pass on reviewing that until we log some more time at it. Same goes for the Capture the Flag element. Deathmatch, well...that's pretty much all we want to play. Play is fast and furious, with a decent game taking about 1 hour. Automatic kills are not uncommon, and while it's a bit discouraging, I like the 'realness' it brings. It also makes you think twice before charging into an area. You may not survive the round if you do. There are items such as grenades, smoke grenades, health packs, etc. that can be strewn around the board in 'crates', giving a very nice computer 'first person shooter' feel.

The weaponry seems nicely balanced, although it does favor the Reich for close in fighting, and the Union for a more ranged approach. So, if you are a 'in your face, close and personal' type of player you may want to lean towards the Reich.

The two game boards actually bear this out as well. The Keep game board has lots of tight corners and closed off quarters...which could be why (at least in our games) the Reich dominates the board. The Union only once looked like it was going to win handily, with 'Ozo' left by his self for the Reich. But, the sneaky little bastard kept hiding behind doors, firing his 'ghost bullets' which can track around corners. He ended up killing four of the remaining Union's characters, snatching victory from the proverbial jaws.

The more open-spaced Crypt board has some seriously long ranges which allow Barry Daniel Brown (the heavy gunner black man in the picture to the right) to use that piece of stellar piece of hardware. Oh and a beauty it is. On his full strength, you roll 6 dice to see if you can hit your opponent. A roll of 9 or 10 is an INSTANT KILL, unless your opponent can roll a at least one 10 on his 'shock' roll. The opponent can counter the big gun, because it has to be at least 4 'circles' away to use it....If you can keep him close, he is no where nearly as effective (ie he can't fire!!). But the Crypt level has long stretches of open line of site. Posting Barry along those paths will ensure the enemy doesn't pass through...at least not unscathed.

So as not to favor any one player, we have been playing randomly, letting the roll of the die determine not only which team you'll use, but also which board we will play on. It seems to have worked out, but I do prefer to play as the Union...even though I regularly lose!!

Although the game says it's designed for 2-10, we have only played with 2. Quite frankly, any more than that would have lots of guys sitting on their hands until it got back to their turn. But, on the converse of that, as quickly as it plays, and as easy most of the rules are to grasp, this makes for a perfect beer and pretzel game. Maybe the camaraderie of sharing a frothy brew will make the wait worth it...

The game box is a bit misleading, indicating that there are only 2 10-sided dice included. Mine had a nice compliment of 6. I assume that is just a misprint on the box. The box itself is a lovely piece of work, with solid cardboard and great cover art.

Most excitedly, for me, is the 'future expansion' this game will see. There already is a 'Russian' expansion pack in the works that will introduce new locales (via another gameboard) but also some more characters. Character packs, such as the 'Wolf' mercenary (he can fight for either side) will add some interest to not only the ongoing story, but to some of the tactical decisions you will need to make. Wolf was made available as a promo freebie to buy Tannhauser, either via pre-order, or at Gencon. There are several more in the works.



Support for the game, via Fantasy Flight Games is lacking at the moment. Although there is a nice discussion group on the FFG site, there is not the incredible range of information that is available on the French language site. It's too bad, because there are some errata that needs to be defined more clearly. But, it is still a very new product, and we will see how they respond.

The price, 60 bucks, seems about right. For all the components, boards, cards, etc. I don't feel I overpaid in the slightest. I compare it to the price of a new X-box game, or any other of the 'toys' I find myself wanting. Hopefully new expansions will be a bit cheaper, and the character packs will fall in the 10-15 dollar range, making them an excellent value (all things considered) in my humble opinion.

Another exciting idea is to come up with some home brewed rules. We've a firm enough grasp of the rules to be able to add some features in without killing the balance. I've already started converting over a few minis, and just need to draw up some stats and a proper back story.

So, to sum up, I heartily recommend this game. It has enough ease of play that allowed us to jump right in, but also enough depth to get us excited about future sessions....if we can get past our love for Deathmatch that is.


Sunday, September 16, 2007

Ok, here is some art.

I drew a picture in ink, and then scanned it into the computer and used Photoshop to color it. Now admittedly, I know nothing about photoshop, as the most I've ever done with it was to crop a photo and put in a background.

BUT...it turned out surprisingly cool. For me, at least.

I'm kinda proud of it, but I realize its still amateurish, but hell...I'm a amateur!

Tuesday, September 11, 2007

A bit of a lull.

Ok, admittedly I haven't had anything new up in a while. I attended GENCON back in August, and I still haven't gotten settled down enough to work on anything, painting wise.

I have been working on some fiction, dabbling a bit making some gaming rules, and actually playing a game. My brother and I have been giving Tannhauser, a 'alt-WW 2' type board game, a real tryout. So far, we both really have been enjoying it. I've never been into the gaming aspect of the hobby, although it has always intrigued me, and its fun to see that you can do something else with miniatures other than just paint them! I think I've only actually won once, but it hasn't dampened my enthusiasm for it.

GENCON was an absolute blast. I really had no idea it would be so fun. Next time I go, I will plan on participating in more of the events there. This time was just to soak it all in. I did get to meet and hang out with the folks from Alpha Forge, and Wyrd, as well as meeting many of the real life avatars of some of the people I know from the various websites I haunt. So, other than possibly having to sell my extra kidney to pay for my credit card bill, it was worth it.

I've also dug out my pencils and started drawing. I am working on some Alpha Forge inspired art, and having a good time doing that too. I used to draw almost constantly years ago, but it was something I put on the back burner.

Pictures are worth a thousand words so next time I'll include those and not be so damn wordy!

Sunday, August 05, 2007

Wyrd Mini


Funny, I've been a part of the Wyrd site for quite some time, but haven't yet finished a Wyrd mini yet....till now that is. Fits in nicely with the demented stuff I've been painting lately.




I like the way the skin came out and the dirty rusty feel of the base worked well too.

Anyhow, I think I will have to paint something wholesome to help lighten the mood lately!

Sunday, July 29, 2007

More Spinespur


Well, here is that sicko clown I was referring to....with leather thong and honkable nose...I sculpted some hair on him to give him a more bozo-esque look. I kinda like the look of the Whiskey bottle, but my favorite touch is the smiley face knee pads...The right one got a little homage to the Watchmen.

Sounds like GENCON is a go, for sure. I've got the time off work and I have booked a room. I was mentioning this all to my brother, Mike, and he sounded rather interested. So I suggested he come along, which he agreed. I wasn't relishing the idea of going alone, but now with him tagging along, I'm pretty stoked about the whole thing.

Not sure what I will work on next. Maybe just take a break for a while.

Wednesday, July 25, 2007

Something other than Alpha Forge

Don't get me wrong, I really dig Alpha Forge minis, but I felt like painting something different for a change. I had just picked up a bunch of these SPINESPUR miniatures recently. They are a bit demented (chainsaw wielding maniac, clown faced thong wearing brutalists, but it makes for fun painting.

Here is HACK, the first I have painted up.

I placed him on a base made by King and Kerr.
A UK based company that makes some pretty cool resin scenery. The pic is clickable to make it bigger. I also have a Pig mask wearing butcher and the above mention Clown Sadist that I am working on. Like I said, demented stuff.

Also, I plan on attending GENCON
Which, from what I understand is the countries biggest 'gaming' convention. The folks from WYRD Minatures and Alpha Forge, among many others, should be there, so it will be nice to put faces to online pseudonyms.

Sunday, July 15, 2007

Painting a few.


Here's a few zombified crew members and a 'death mask'...which is the item that reanimates the fallen crew members. These are being sent out to Alpha Forge, I've got a variety of things to paint up next....I'll just choose whatever strikes my interest the most.

Monday, July 09, 2007

More sculptin'

Well, just like all my projects, I start with a ton of enthusiasm, but as the ugly truth becomes revealed, I quickly sour on it.

I think I'll plod through just for the practice, however.
I'm not sure what to make of the guy...I kind of like it, but also kind of cringe because parts are so bad....Well, no harm in keeping at it!

Thursday, July 05, 2007

Happy Independence Day!


Hi there everyone! Here is my 'sculpt' I've been working on...it's shaping up more now, and doesn't look so x-rated any longer. The pic is clickable for a better look-see.

The metal armature arms and neck, are much longer than necessary, but I'll cut those off as I go. Better too long than too short! This creature I am working on is meant to be very bulky, and hunched over, much like the guy with the green sword and purple skin from my earlier posts...only bigger and beefier!

I'm also working on some more ALPHA FORGE stuff...always my favorite! No pics though, since I'm inherently lazy.

Friday, June 29, 2007

Blast from the Past.

Just got a new camera for my birthday/Fathers day, so I thought I'd try a quick shot of my Demobot....The big guy was painted just about a year ago...and helped me win the ALPHA FORGE Paint Contest (oh, past glories...sigh) Anyhow, the pic shows off some of the detail much better than my old camera.

Click on him for a better shot!!

Also, I am again trying my hand at sculpting. I 'd love to spend more time at this, as it is very exciting to build your own figure out of just some putty. This is the beginnings of a monstrous creature I am making. Hopefully, I can make it into something presentable. So far, its just two legs and a strange growth...It is made from a 2 part epoxy putty called Kneadatite, affectionately know as GREEN STUFF (us mini-people are a clever lot). I think I've got some good muscle definition so far.

AH...it just occurred to me that the 'growth' could easily be mistaken for something torrid. First, get your minds out of the gutter, and second, that is the beginnings of the spine...REALLY!! LOL

Wednesday, June 06, 2007

Another update!

Maybe its a swing of productivity...Maybe its because this Hydrissian Salvager (see pic below) is the last of my commission work, but I seem to be finding more time in the paint room. All the pictures are clickable to make them a bit bigger.


The Salvager is just a bizarre model all together...Its mechanical, yet strangely buglike. This one got sent off to Alpha Forge this morning.

I've been working with making a few more bases for miniatures. First up is a little sculpt I made from milliput to protray a alien world..The bloody tentacles are breaking through the surface...are they plant or animal?

Today I finished painting up a 'display' base. It was made out milliput and some bits I had for some time. The little wall is something I have had since I was into World War Two models way back in 7th grade (thats 25 years or so!) Anyhow, the base part is just a lid from a jar of peanut butter...You can still see part of the SKIPPY in the bottom pic. The idea is that you could remove the mini for gaming (which I really don't do) and still have a large display base on which to show it off. The mini, obviously isn't painted yet.Well, thanks for looking! I really appreciate the comments I get. For the longest time, I only assumed my Mom or wife were the only ones reading (and I have to force them to...LOL) Until next time.

Sunday, June 03, 2007

Is it June Already?

It's amazing how fast the time seems to go by. June is here already, and already 2007 is at its halfway point.

Still trudging on with some painting: Here is a Mephalian. A very bizarre, almost blind creature, from Alpha Forge:


Also, A Work IN Progress of Sorts. This is the 'Dartwing Attack Bike'...Its missing its rider and the handlebars, but the main body is done. It's a very cool design.


The Mephalian will go towards my Paint Splosh (today is the deadline)...But there is some very steep competition. Witchhunter, one of my favorite painters, has really done some incredible work. Also, another strong contentder, Matakishi puts out his normal high quality, incredible production. Even the Hydrissian Kid pumped out some stellar stuff...And Lots of it! I think I am too damn slow to keep up with those folks...but at least I can say I tried.